Once I finish the game in full, I may change the review if the actual story can redeem the false advertising, but all I can say now is if the game keeps up the same theme, I might even uninstall before the end. With 6 trading cards and 68 achievements.
Imagine the perfect cup of coffee, with just the right amount of cream, sugar if that's your thing, even a little bit of head from it being fresh pressed.now take that same good coffee and pour it into a cup with a gratuitous amount of creamer, im talking half a container of heavy cream, the coffee is now thick, tasting more of a tart cream than of actual coffee, sliding down the back of your throat like a cap full of Pepto-Bismol.….that to me is the Metro Exodus experience. Sandbox non linear to me means a free choice of how and when you attempt a quest within the story, this game basically just constantly tells you what has to be done with no real choice or direction to travel otherwise, it feels like working a second job playing this game. I expected non linear Fallout 4 style gameplay for such a large file sized game, what I got was a game that thinks graphics and some pseudo I expected non linear Fallout 4 style gameplay for such a large file sized game, what I got was a game that thinks graphics and some pseudo sandbox maps will make a great game, non linear sandbox is like a cork board with random pins placed all over it, that lead to a choice of several endings, what this game is.just another sad RTX attempt like Battlefield v, the game looks good, at times even pulls you in a little with the nice reflections, but something about the game feels very heavy, a slow crawl with a barrage of objectives or button pressing to crawl under things right from the start, which bring the whole mood to a very heavy and thick experience.